
No so fast. The idea would be to simplify the installation of SKSE64 in MO, by eliminating most manual steps in the 'Data Files Installation' part of the guide.Įither select SKSE archive in MO's downloads tab, right-click and select 'Install', or select 'Install Mod.' from MO's File menu, browse to and select the SKSE archive. You're probably thinking "this is ridiculous". SKSE64 ini pre-download for lazy users by Sagittarius22 No esp! No reason not to try and the mod isn't glitzy or obtrusive. Once I figure it out, I'll release a separate mod for that. I also don't know how to make such a mod, yet. Now, you may be thinking "But why didn't you just make a mod that tells X effect to use Y textures so it doesn't change other effects?" 'Cause I didn't consider that 'til I saw the interference the body textures had. This mod is simple and compatible with any mods EXCEPT those that also replace the same textures. This second texture is shared by several magical effects and will affect other spells, such as Frost Cloak (check the images section for an example). In addition, each one also has replacers for the body 'enchantment' texture, which most apparently shows up with the mage armour spells (Oakflesh, Stoneflesh, etc). Â Â Â An esoteric alphabet identified by the game's files as "mage script" it shows up in weird books like the Oghma InfiniumĮach style has replacers for the weapon enchantment texture, which (like it says on the tin) shows up on any enchanted weapon.


Version 2 contains styles in five separate alphabets found in TES lore: Myopic's Enchantment Effect Replacer inspired me to mess around with the enchantment texture, and the results turned out surprisingly well.

I always pictured the glowing enchantment effect to be more of a magical inscription on the weapon rather than the enveloping glow as depicted in the game.
